Archive for May, 2010|Monthly archive page
This update fixes 2 bugs we have very recently discovered, thanks to quality feedback (read: with sample files) from users.
First one was that Azoth tried to remove certain dead-code patterns in actionscripts. This was totally unnecessary, took time – especially with long scripts, and rarely caused other problems.
Second bug was related to memory allocation and with long scripts, again, slowed down Azoth.
With version 1.02 Azoth is faster than ever…